![]() Here is a screenshot from bsnes showing this. Do you mean the embossed effect on the mario picross border? If so that is how it's supposed to look, it actually lines up with the picross title screen to complete Mario's face - not a good idea in my opinion but it is how it was made. Regarding the watermark - not sure what you mean. I fixed it for the 4:3 fill since i am using it.īet that was a lot of work, shame the borders aren't named in a way that would allow an automatic solution. The light gray one that is also in mario picross. There is a problem with one of the default gameboy screens. I did mess up on several that i had to go back and fix. Took me forever to make all the individual config files and then test them all to make sure i didnt mess up some of the. Here's a few examples of the said in Super Gameboy Border overlays - complete just thought i would let you know i am using the 4:3 fill. I haven't tested it yet but if you add the following to the config files I think it should work (I'll double check later).Įdit: Tested on retropie with 1080p resolution and works perfectly with the config additions below. You will need to edit the retroarch.cfg file for gameboy/gameboy color to make sure that the viewport matches the window in the borders. I've only tested them on windows so far but they should work on retropie just the same. The only dowsnside is you will have to select them manually in retroarch for each game but you should then be able to create a per game config so it loads the next time automatically (you'll need to change some settings in retropie for per game configs I believe). ![]() ![]() There are 850 pngs in total and each one has an associated cfg file to enable them to work in retroarch. Below is a link to download them from mega. Because my custom overlays have artificial scanlines built in, if anyone wants me to make ones without the scanlines so that it would display better on CRT TV's, just ask lol.I found a complete set of Super Gameboy borders at vgmuseum and have used some batch tools/scripts to create overlays for use with retroarch. This was done on a 16:9 TV, so I'm not sure how it would affect CRT TV's. Select Overlay Preset, choose one of the new overlays I provided in the download load up RetroArch Wii and choose the Game Boy emulator (gambatte)ħb. (otherwise things won't have the correct aspect ratio)Ĥ. Change your Wii and your TV screen settings to 4:3 mode. place the contents in "apps/retroarch-wii/overlays/wii" on wherever you have RetroArch Wii stored (such as an SD card)ģ. download the "border overlays.zip" at the bottom of this post.Ģ. When stretched to a 4:3 aspect ratio (so in my case 640x480), the Game Boy screen portion approximately became 400x308 - but this tutorial has it at 400x300 because that's the only way I could get everything to work, since because of how RetroArch Wii works, the overlay has to be the same aspect ratio as the actual viewport.ġ. I was disappointed when I found out that Gambatte for RetroArch Wii doesn't have Super Game Boy support (both color and border), but with some tricky manipulation of the overlay system, I have found a workaround.įirst of all, the Super Game Boy borders are 256x224 (typical SNES screen resolution), and the actual Game Boy screen portion is 160x144. I'm a huge fan of using Super Game Boy Borders, to me it just feels wrong to play a GB/GBC game on a TV without a border.
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